Build an Ant Empire items

Build an Ant Empire Items

Build an Ant Empire items: four speed jellies, six mutation potions, removal potion, Cash ladder to 5.1Qi. Place 78490532994307. Verified September 2026 recaps.

Items Shop jellies and mutation potions.

~10 min read

At A Glance

This Build an Ant Empire items page is the Items Shop catalog for Roblox Place 78490532994307 by Insect Kingdom studio. The shop is in the center of the map. Public notes list 11 one-time items: four speed jellies, six mutation potions, and one mutation removal potion. Verified September 30, 2026. Play on Roblox.

Every row spends Cash once and then is used once. Jellies raise movement speed on the equipped ant for a timer. Mutation potions write an efficiency multiplier onto an ant you choose. None of these replace Egg Luck, Egg Rolls, colony slots, or the ant on the Queen podium. Those stay first. Shop suffixes: K thousand, M million, B billion, T trillion, Qa quadrillion, Qi quintillion. If your button disagrees, the button wins.

ItemPriceEffect
Normal Speed Jelly$10KEquipped ant move speed 1.3x for 5 minutes
Mutation Removal Potion$100KRemoves the ant’s mutation
Leaf Mutation Potion$1MLeaf mutation, efficiency 1.35x
Bubblegum Mutation Potion$5MBubblegum mutation, efficiency 1.75x
Strong Speed Jelly$100MEquipped ant move speed 1.6x for 10 minutes
Candy Mutation Potion$50BCandy mutation, efficiency 2x
Rainbow Mutation Potion$100BRainbow mutation, efficiency 2.25x
Super Speed Jelly$10TEquipped ant move speed 2x for 15 minutes
Petal Mutation Potion$500TPetal mutation, efficiency 3x
Prismatic Speed Jelly$100QaEquipped ant move speed 2.5x for 15 minutes
Starlight Mutation Potion$5.1QiStarlight mutation, efficiency 5x

Read multipliers before you buy Qi

Matched by build plan, shared topics, and guide progression — not random related links.

Where is the Items Shop and what does a purchase do?

Look to the middle of the map. That is where notes place the Items Shop. It is a separate stop from the Ant Queen, the collection station, and the Sell station. You still earn the Cash by placing ants, picking up food boxes, and selling those boxes. The shop only spends what that loop already printed.

Each of the 11 items has one job, and the purchase is consumed when you use it. There is no confirmed rental, no confirmed resale, and no confirmed way to undo a jelly once the timer starts. The removal potion is the undo for mutations only, at another $100K. Stock limits and restock timers are TBA — if the row is greyed out, it is greyed out, and this page will not invent a refresh clock.

Items Shop in the center of the map with the price list
Shop factWhat notes say
WhereCenter of the map
How many items11
CurrencyCash from the Sell station
UseOne-time after purchase
CategoriesSpeed jellies, mutation potions, one removal potion
When it fitsAfter basic colony upgrades, as a second investment
Stacking mutationsTBA
Restock timerTBA

Two families, two clocks

A speed jelly starts a timer the moment it hits the equipped ant: 5, 10, or 15 minutes depending on the row. When the timer ends, move speed returns. A mutation potion has no duration in the notes. Leaf through Starlight stay on the ant until you remove them or you stop using that ant. Buying a jelly “to mutate” does nothing to efficiency.

Equipped means the ant you are using

Jelly text in the notes says the equipped ant’s movement speed. It does not say every ant in every slot gets the buff. Equip the ant you are about to run with, use the jelly, then do the collect-and-sell lap before the timer ends. Standing in the shop while a 5-minute jelly ticks is the common waste.

Which speed jelly matches the lap I am about to run?

Speed jellies are a carrying tool. Food boxes spawn at the collection station; you haul them to the Sell station. Faster movement shortens that walk. It does not, on any confirmed note, raise the ant’s food efficiency. If your income problem is weak ants, a jelly will only help you sell the same small boxes sooner.

The price ladder is steep on purpose. Normal jelly is an early convenience. Strong jelly at $100M already sits next to mid-game mutation money. Super and Prismatic are late-session movement, priced like permanent potions. Buy a jelly when you are about to play the lap, not when you are about to log out.

Speed jelly on an equipped ant during a collect lap
JellyPriceMove speedDurationWhen it fits
Normal Speed Jelly$10K1.3x5 minutesEarly laps, if $10K is truly spare
Strong Speed Jelly$100M1.6x10 minutesMid colony, long collect routes
Super Speed Jelly$10T2x15 minutesLate laps only
Prismatic Speed Jelly$100Qa2.5x15 minutesAfter Starlight-scale Cash exists

Five minutes is a short lap

Normal jelly lasts 5 minutes at 1.3x. Pop it at the collection station, clear the boxes, sell, and repeat until the timer is gone. Opening the Queen menu and reading Luck ranks during those minutes spends the buff on menus. Strong jelly gives you 10 minutes at 1.6x; Super and Prismatic give 15 minutes at 2x and 2.5x. The longer timer still wants you on the route, not in a shop tab.

A mount is a worse speed buy

Training an ant into a mount removes it from production whether the train succeeds or fails, and the ride is only slightly faster than walking. A $10K jelly is a 5-minute 1.3x on an ant you keep. The mount spends the worker. If the goal is a quicker walk between boxes and the Sell station, the jelly is the tool that leaves the slot filled. Teleport home already covers the long return.

Which mutation potion is the next Cash sink?

The six mutation potions and the removal potion are the permanent side of the shop. Prices and multipliers match the mutations page one for one. Buy a single tier, apply it, and read the food boxes before you look at the next suffix. Candy at $50B is not “the next Leaf.” The suffix changed.

Removal at $100K is the odd row: it is cheaper than Leaf and it deletes value instead of adding it. Carry the rule from the mutations page — remove only when a replacement potion is already affordable and the ant is a keeper. Full multiplier ranking: mutations.

PotionPriceResultRelative to the previous row
Mutation Removal Potion$100KClears the current mutationCheaper than Leaf; not an upgrade
Leaf Mutation Potion$1M1.35x efficiencyFirst real multiplier
Bubblegum Mutation Potion$5M1.75x efficiency5× the Leaf price
Candy Mutation Potion$50B2x efficiencySuffix jump into billions
Rainbow Mutation Potion$100B2.25x efficiency2× Candy’s price for a small multiplier step
Petal Mutation Potion$500T3x efficiencyInto trillions
Starlight Mutation Potion$5.1Qi5x efficiencyTop row; keep the .1

One potion, one ant, one multiplier

Apply the potion to the placed ant you intend to keep. Stacking is unverified, so the mental model is one mutation name on that ant. If a second potion might overwrite or might refuse, test that on a spare you can lose, or pay $100K to remove the first mutation before you apply the second. Do not test Starlight.

High potions follow high rarity

Notes recommend the expensive potions for high-rarity ants. The starter Common worker is a food tutor, not a Starlight target. You still do not need a fake species list to obey that: use the best rarity label you can see on an ant you will not replace, and leave the Qi potion until that ant’s boxes already fund the purchase without touching your Queen reserve. Ant side of the same choice: ants.

What should I buy before I open the shop?

The shop is a second investment. The first investment is the colony loop. Public early order: get a stronger ant, raise Egg Luck, raise Egg Rolls, keep Cash for the podium, and stabilize slots plus the food line before you shop. A $10K jelly can sneak in beside that order. A $1M Leaf potion should not sneak in ahead of it.

Food Value and ant speed upgrades live on the upgrade board, not in this 11-row list. They are easy to confuse with jellies because both talk about speed and about food. The board upgrade is a lasting colony purchase whose per-level price is TBA. The jelly is a timer. If you are choosing between an unpriced board rank and a jelly, read the board cost first on upgrades.

  • Do01Place at least one ant and complete a Sell trip
  • Do02Keep enough Cash to buy the current Queen podium offer
  • Do03Take the cheap Egg Luck and Egg Rolls ranks
  • Do04Fill existing slots before you buy empty ones you cannot staff
  • Do05Optional: Normal Speed Jelly at $10K if a collect lap is about to start
  • Do06Leaf potion at $1M only on an ant you will keep, reserve intact
  • Do07Ignore every B, T, Qa, and Qi row until those suffixes match your Sell trips

A Cash Boost spends the same way

If codes lists a working string, recaps describe it as a timed Cash Boost of about 15 minutes, with a Sep 29 versus Sep 30 disagreement on whether one code is live. Redeem at the start of a selling session. The boost does not discount Starlight, and it does not add an extra shop item. It multiplies the Cash you earn while you haul boxes.

Queen reserve beats a full inventory

An unused potion is Cash that has left the podium. Buy the item when you are ready to use it on a named target — a specific ant, a specific lap. The egg side of that reserve is spelled out on eggs. The first-hour version of the same order is the beginner guide.

Which shop buys waste a colony?

Waste here means Cash that does not change the next Sell trip. The catalog is short enough that the bad buys repeat: a timer you do not play through, a mutation on an ant you will bench, a removal with no replacement, and a late suffix bought because the multiplier looks round.

BuyWhy it stallsBetter use of that Cash
Prismatic jelly at $100Qa early2.5x move speed cannot create food the ants are not makingSlots, Luck, a keeper ant
Starlight on a replaceable Common$5.1Qi walks away when you bench the antLeaf on a keeper, much later
Rainbow immediately after Candy2x → 2.25x for another $50BMore ants or Food Value ranks you can read
Removal “just in case”$100K with nothing to apply afterPodium reserve
Any jelly while AFKThe timer ends with you standing stillUse it on a live lap or skip it
Second mutation hoping they addStack result is TBAOne potion, then watch the label

AFK does not extend a jelly

Offline and AFK income are unconfirmed for this Place. A speed jelly is definitely a timer, so an unattended client burns it. Mutations at least stay on the ant if you applied them while you were present. Prefer the permanent potion over the jelly when you are about to leave, and only on an ant that remains placed.

Eleven rows, then the live board

This catalog is the 11 rows in the glance table. When Insect Kingdom studio adds another item, it will show on the center-map board first. Until then, match your Cash to Leaf, Bubblegum, Candy, Rainbow, Petal, or Starlight — or to a jelly whose timer you will actually run.

What next

Rank the six multipliers before you pay the suffix on mutations. Put unspent Cash into Luck, Rolls, slots, Food Value, and ant speed on upgrades.

The ant you are buffing still comes from the Queen podium: eggs. Slot and rarity context: ants. Timed boost strings: codes. First Sell trip: beginner guide.

FAQ

How many items are in the Build an Ant Empire shop?

Eleven. Four speed jellies, six mutation potions (Leaf, Bubblegum, Candy, Rainbow, Petal, Starlight), and the Mutation Removal Potion. The shop is in the center of the map.

Are shop items permanent?

The purchase is one-time. Speed jellies last 5, 10, or 15 minutes. Mutation potions apply an efficiency multiplier that stays until you remove it or stop using that ant. Removal costs another $100K.

What is the cheapest item?

Normal Speed Jelly at $10K: equipped ant move speed 1.3x for 5 minutes. It is the only row that sits near early-game Cash.

What does Starlight cost?

Starlight Mutation Potion is listed at $5.1Qi and applies a 5x efficiency multiplier. Keep the decimal. It is an end-state buy for a high-rarity ant you will keep.

Does a speed jelly mutate the ant?

No. Jellies change movement speed on the equipped ant for a timer. Mutation potions write the efficiency multiplier. They are separate rows.

Should I buy items or upgrades first?

Upgrades and the Queen podium come first: a stronger ant, Egg Luck, Egg Rolls, and a stable food line. Treat the shop as the second wallet. A spare $10K jelly is the exception, not the rule.

Do mutation potions stack?

Unverified. Plan for one mutation per ant. Use the $100K removal potion when you need a clean target before applying a better potion.

Last verified?

September 30, 2026

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